Eurogamer.net - When Epic unveiled Unreal Engine 4 in early 2013 it wanted to show off all the tech's bells and whistles. Its "Infiltrator" demo had whirling ships, flying sparks, complex light sources and plenty of explosions. It looked cool, to be frank. But it also looked like a video game. Set in a grim world of warring space marines, it didn't exactly equate to the type of thing we'd ever see in our ordinary lives. Yet one man, level designer and 3D artist Benoît Dereau, who worked on Dishonored, has single-handedly created one of the most shockingly realistic pieces of scenery ever modeled in 3D.